World Endgame
The three modes that decide how a world ends: dominance, timed and the Great Monument.
Every world has an ending. How it ends is decided when the world is created and can be seen on the endgame screen. There are three modes.
Dominance
The world ends when a clan or player takes a given percentage of the map and holds it without interruption for a set period. The default threshold is seventy per cent of the map, held for seventy-two hours.
In this mode, whoever approaches the threshold is declared a dominance candidate. That declaration is a countdown for everyone else: taking a single city from the candidate resets the clock. Dominance worlds usually see their fiercest fighting in the final days.
Timed
The world has an end date announced in advance. At that moment play stops and the standings are frozen. The winner is decided on score at the final tick.
In timed worlds the calendar is part of your strategy: starting an expensive research two weeks from the end means that investment never pays back.
The Great Monument
Clans donate resources to build a shared monument. The first side to reach the target value wins the world; the default target is fifty million units of resources.
This mode demands logistics as much as war. Donations are sent from your cities and the clan standings update live. Measuring a rival clan's pace and setting your own accordingly decides more than attacking alone.
When a world ends
Once a world closes, the results are published in the Hall of Fame and recorded permanently in the chronicle. The cities, armies and clans of that world are archived and do not carry over. Your Premium Points balance, however, belongs to your account and not to the world: you continue where you left off in the next one.